capital = 1993
oob = "ELY_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	power_armour_tech_level_tribal = 1
	power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	settler_civilization = 1
	tribal_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	anti_tank_equipment_tech_1 = 1
	bike_tech_1 = 1
	raider_reckless_aggression = 1
	nautics_tech_1 = 1
	light_navy_hull_tech_1 = 1
	waterproof_sealing_tech = 1
	naval_invasion_tech_1 = 1
}

set_stability = 0.6
set_war_support = 0.12
set_research_slots = 2
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command
set_country_flag = is_ner_nation
set_country_flag = is_new_england_nation

set_variable = { never_return_stolen_territory = 1 }

recruit_character = ELY_Leader
recruit_character = ELY_Leader_Elites
recruit_character = ELY_Leader_Ruler
recruit_character = ELY_Leader_People

set_politics = {
	ruling_party = elites
	elections_allowed = no
}

set_party_name = { ideology = people  name = "Demeters"  long_name = "The Demeters" }
set_party_name = { ideology = ruler  name = "Myrmidons"  long_name = "The Myrmidons" }
set_party_name = { ideology = elites  name = "Archons"  long_name = "The Archons" }
set_party_name = { ideology = intellectuals  name = "Prometheans"  long_name = "The Prometheans" }

set_popularities = {
	people = 25
	elites = 40
	intellectuals = 20
	ruler = 15
}
add_manpower = 1500